• español
  • English
  • français
  • Deutsch
  • português (Brasil)
  • italiano
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Navegar

    Todo o repositórioComunidadesPor data do documentoAutoresAssuntosTítulos

    Minha conta

    Entrar

    Estatística

    Ver as estatísticas de uso

    Compartir

    Ver item 
    •   Página inicial
    • PRODUÇÃO CIENTÍFICA
    • Departamentos
    • Dpto. Organización de Empresas y Comercialización e Investigación de Mercados
    • DEP53 - Artículos de revista
    • Ver item
    •   Página inicial
    • PRODUÇÃO CIENTÍFICA
    • Departamentos
    • Dpto. Organización de Empresas y Comercialización e Investigación de Mercados
    • DEP53 - Artículos de revista
    • Ver item
    • español
    • English
    • français
    • Deutsch
    • português (Brasil)
    • italiano

    Exportar

    RISMendeleyRefworksZotero
    • edm
    • marc
    • xoai
    • qdc
    • ore
    • ese
    • dim
    • uketd_dc
    • oai_dc
    • etdms
    • rdf
    • mods
    • mets
    • didl
    • premis

    Citas

    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/62150

    Título
    Customer experience in gamified commercial websites: the impact of game difficulty and gameplays
    Autor
    Vega Riera, ElíasAutoridad UVA Orcid
    Camarero Izquierdo, María CarmenAutoridad UVA Orcid
    Gutiérrez Arranz, Ana MaríaAutoridad UVA
    Año del Documento
    2022
    Editorial
    Taylor and Francis
    Descripción
    Producción Científica
    Documento Fuente
    International Journal of Human–Computer Interaction, 2022, vol. 29, nº 17, p. 3346-3360
    Resumo
    Despite companies’ increasing use of video games and advergames to interact with customers, gamification literature has so far barely explained how the gamification of a commercial website and the degree of difficulty of the games inserted in the website may affect online customer experience. To address this gap, and based on the flow theory, this paper analyses what effect inserting promotional advergames into websites has on online customer experience and customer behaviour, i.e., website traffic, intention to recommend, and intention to buy. It also explores the impact of game difficulty and its presentation through gameplays. We conduct two experiments with websites and advergames created ad hoc for this purpose. Results provide evidence on how gamification improves customer experience, website traffic and, indirectly, the intention to buy and recommend the website. The difficulty of the game is seen to increase user predisposition to recommend the website, whilst the introduction of gameplays does not improve the experience in an advergame context. Finally, e-commerce designers are advised to include promotional advergames that pose a difficult challenge. These challenges encourage users to recommend the website, and they increase traffic and the time spent on the site, without negatively affecting sales.
    ISSN
    1044-7318
    Revisión por pares
    SI
    DOI
    10.1080/10447318.2022.2096727
    Patrocinador
    Junta de Castilla y León y the European Regional Development Fund (Project VA219P20)
    Ministerio de Economía, Industria y Competitividad (Project ECO217-86628-P)
    Version del Editor
    https://www.tandfonline.com/doi/full/10.1080/10447318.2022.2096727
    Propietario de los Derechos
    © Taylor & Francis
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/62150
    Tipo de versión
    info:eu-repo/semantics/acceptedVersion
    Derechos
    openAccess
    Aparece en las colecciones
    • DEP53 - Artículos de revista [97]
    Mostrar registro completo
    Arquivos deste item
    Nombre:
    CustomerExperience.pdf
    Tamaño:
    755.8Kb
    Formato:
    Adobe PDF
    Thumbnail
    Visualizar/Abrir
    Attribution-NonCommercial-NoDerivatives 4.0 InternacionalExceto quando indicado o contrário, a licença deste item é descrito como Attribution-NonCommercial-NoDerivatives 4.0 Internacional

    Universidad de Valladolid

    Powered by MIT's. DSpace software, Version 5.10