Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/70778
Título
A New GPU-based Approach to the Shortest Path Problem
Autor
Congreso
2013 International Conference on High Performance Computing & Simulation (HPCS)
Año del Documento
2013
Editorial
IEEE
Descripción Física
7 p.
Descripción
Producción Científica
Documento Fuente
2013 International Conference on High Performance Computing and Simulation (HPCS 2013), pp 505-511, ISBN 978-1-4799-0838-7, July 01-05, 2013, Helsinki, Finland,
Abstract
The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPU-based version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due to Martín et al. Both GPU implementations have been evaluated using the last Nvidia architecture (Kepler). Our experimental results show that the new GPU-Crauser algorithm leads to speed-ups from 13× to 220× with respect to the CPU version and a performance gain of up to 17% with respect the GPU-Martên algorithm.
Materias (normalizadas)
Informática
Materias Unesco
1203 Ciencia de Los Ordenadores
3304 Tecnología de Los Ordenadores
Palabras Clave
Dijkstra
GPU
Kepler
NSSP
Parallel Algorithms
SSSP
Patrocinador
This research is partly supported by the Spanish Government (TIN200762302, TIN2011-25639, CENIT OCEANLIDER, CAPAP-H networks TIN2010-12011-E and TIN2011-15734-E), Junta de Castilla y Le ́on, Spain (VA094A08, VA172A12-2), the HPCEUROPA2 project (project number: 228398) with the support of the European Commission - Capacities Area - Research Infrastructures Initiative, and the ComplexHPC COST Action.
Version del Editor
Idioma
eng
Tipo de versión
info:eu-repo/semantics/publishedVersion
Derechos
openAccess
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