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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/74322

    Título
    Reasoning and learning with board game-based learning: A case study
    Autor
    Pinedo González, RuthAutoridad UVA Orcid
    García-Martín, NoeliaAutoridad UVA Orcid
    Rascón Estébanez, DéboraAutoridad UVA Orcid
    Caballero San José, César
    Cañas Encinas, ManuelAutoridad UVA Orcid
    Año del Documento
    2022
    Descripción
    Producción Científica
    Documento Fuente
    Pinedo, R., García-Martín, N., Rascón, D., Caballero-San José, C., & Cañas, M. (2022). Reasoning and learning with board game-based learning: A case study. Current Psychology, 41(3), 1603–1617. https://doi.org/10.1007/s12144-021-01744-1
    Resumo
    Game-based learning (GBL) refers to the use of games to support learning in educational settings or as educational tools. The objective of this qualitative study is to gain an in-depth knowledge of what GBL means for the educational community of a public school in Spain and to explore the impactGBLhas on the teaching-learning process. Data were collected through document analysis, observation during the game sessions (45 students), a focus group (6 teachers), and by in-depth interviews (1 family member, 1 teacher, and 2 students).Data analysis used constant comparison until category saturationwas achieved. The participants conceptualized GBL around threemain topics: (1) GBL characteristics, (2) participation, and (3) quality learning and reasoning. Thematic coding of their statements suggested that GBL encourages participation in school; this produces motivation and contributes to educational inclusion. GBL yields quality learning in both content and curricular competencies and favors the development of the executive functions (EFs), which are the basis of high-level thinking abilities. Results suggest that GBL is a favorable active methodology for the twenty-first-century school. The data is discussed in light of child development and learning in an educational context.
    Palabras Clave
    Game-based learning . Participation . Reasoning . Motivation . Executive functions . Metacognition . Cooperation
    Revisión por pares
    SI
    DOI
    10.1007/s12144-021-01744-1
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/74322
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    embargoedAccess
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    Universidad de Valladolid

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