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dc.contributor.authorFresno, Nazaret
dc.contributor.editorEdiciones Universidad de Valladolid es
dc.date.accessioned2017-04-26T09:59:19Z
dc.date.available2017-04-26T09:59:19Z
dc.date.issued2016
dc.identifier.citationHermeneus, 2016, n. 18. p. 59-92es
dc.identifier.issn1139-7489es
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/23144
dc.description.abstract: From early childhood on we are exposed to characters in books, cartoons, films, theatre plays, and video games. Through these media we enter fascinating fictional worlds that seduce our imagination with every page or scene. As the events unfold, we become captivated by the story and its protagonists, whose deeper feelings are outlined in a succession of words and/ or images that the audience needs to endow with meaning. In their search for comprehension, readers and spectators � picture � the situations described in their minds by creating multimodal representations (mental models) about the events taking place, the place and time in which they occur and, especially, the people involved. This paper is an attempt to explore how audiences receive and understand audio-described film characters. Drawing on research from Cognitive Narratology, Film Studies and Social Psychology, it will be argued that spectators and audio-description users (re)create characters, that is, they extract information from the film and they endow it with meaning with the help of their own mental schemata. Through this process they create the initial mental model of the characters, which will be updated all throughout the film experience. At the core of the model is the characters’ psyche, which constitutes a conceptual framework that aids spectators by ascribing coherence to the narrative events. A case study analysing the step-by-step reception process 1 This paper is part of a doctoral research framed within the PhD in Translation and Cross-Cultural Studies offered by the Department of Translation and Interpreting and East Asian Studies at Universitat Autònoma de Barcelona. It is also part of the project � Linguistic and sensorial accessibility: technologies for voiceover and audio description of an audio-described character will be provided to explore how users create mental representations from the integrated information they receive from the film (dialogues and sounds) and from the audio description.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherUniversidad de Valladolid. Facultad de Traducción e Interpretaciónes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.classificationAudiodescripciónes
dc.subject.classificationModelo mental del personajees
dc.titleCarving characters in the mind. A theoretical approach to the reception of characters in audio described films.es
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holderUniversidad de Valladolid. Facultad de Traducción e Interpretaciónes
dc.identifier.publicationfirstpage59es
dc.identifier.publicationissue18es
dc.identifier.publicationlastpage92es
dc.identifier.publicationtitleHermeneuses
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International


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