Mostrar el registro sencillo del ítem

dc.contributor.authorFortuna Lindo, José María 
dc.contributor.authorFuente Herrero, Gabriel de la 
dc.contributor.authorVelasco González, María Del Pilar 
dc.date.accessioned2023-07-18T11:55:41Z
dc.date.available2023-07-18T11:55:41Z
dc.date.issued2023
dc.identifier.citationThe International Journal of Management Education, 2023, Vol. 21, Issue 3, 100846es
dc.identifier.issn1472-8117es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/60402
dc.descriptionProducción Científicaes
dc.description.abstractThis article aims to investigate the potential mediating role of gamification in the relationship between students' digital social capital and their academic performance. Social networks are informal platforms where students can develop their own skills in order to adapt to the digital environment and where there is visibility in public rankings. Consequently, we argue that digital social capital developed through the use of social networks can promote student motivation and engagement in online gamification practices, which in turn might help to enhance their course performance. Our empirical study applies a survey-based approach on a sample of 133 undergraduate students enrolled in a hybrid course in corporate finance at a Spanish public university during the COVID-19 pandemic. Empirical evidence suggests that stronger digital social capital (i.e. a greater number of following contacts in social networks) increases a student's propensity to participate in Kahoot! gamification. Additionally, digital social capital has a positive indirect effect on a student's academic performance, with this relationship being mediated by Kahoot! participation. This educational research encourages links between different digital technologies to be exploited to a greater extent in order to strengthen student engagement and maximize their academic performance.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherElsevieres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGamificaciónes
dc.subjectRedes sociales (Internet)es
dc.subjectEncuestases
dc.subject.classificationGamificationes
dc.subject.classificationSocial networkses
dc.subject.classificationAcademic performancees
dc.subject.classificationGamificaciónes
dc.subject.classificationRedes socialeses
dc.subject.classificationRendimiento académicoes
dc.titleDoes gamification mediate the relationship between digital social capital and student Performance? A survey-based study in Spaines
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2023 The Authorses
dc.identifier.doi10.1016/j.ijme.2023.100846es
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1472811723000848?via%3Dihubes
dc.identifier.publicationfirstpage100846es
dc.identifier.publicationissue3es
dc.identifier.publicationtitleThe International Journal of Management Educationes
dc.identifier.publicationvolume21es
dc.peerreviewedSIes
dc.description.projectVicerrectorado de Docencia Innovadora y Transformación Digital de la Universidad de Valladolid (Proyecto PID Ref. 051, 2020/2021, Proyecto PID Ref. 151, 2021/2022, y proyecto PID Ref. 043, 2022/2023).es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco5303.05 Contabilidad Sociales


Ficheros en el ítem

Thumbnail
Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem