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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/60402

    Título
    Does gamification mediate the relationship between digital social capital and student Performance? A survey-based study in Spain
    Autor
    Fortuna Lindo, José MaríaAutoridad UVA Orcid
    Fuente Herrero, Gabriel de laAutoridad UVA Orcid
    Velasco González, María Del PilarAutoridad UVA Orcid
    Año del Documento
    2023
    Editorial
    Elsevier
    Descripción
    Producción Científica
    Documento Fuente
    The International Journal of Management Education, 2023, Vol. 21, Issue 3, 100846
    Resumen
    This article aims to investigate the potential mediating role of gamification in the relationship between students' digital social capital and their academic performance. Social networks are informal platforms where students can develop their own skills in order to adapt to the digital environment and where there is visibility in public rankings. Consequently, we argue that digital social capital developed through the use of social networks can promote student motivation and engagement in online gamification practices, which in turn might help to enhance their course performance. Our empirical study applies a survey-based approach on a sample of 133 undergraduate students enrolled in a hybrid course in corporate finance at a Spanish public university during the COVID-19 pandemic. Empirical evidence suggests that stronger digital social capital (i.e. a greater number of following contacts in social networks) increases a student's propensity to participate in Kahoot! gamification. Additionally, digital social capital has a positive indirect effect on a student's academic performance, with this relationship being mediated by Kahoot! participation. This educational research encourages links between different digital technologies to be exploited to a greater extent in order to strengthen student engagement and maximize their academic performance.
    Materias (normalizadas)
    Gamificación
    Redes sociales (Internet)
    Encuestas
    Materias Unesco
    5303.05 Contabilidad Social
    Palabras Clave
    Gamification
    Social networks
    Academic performance
    Gamificación
    Redes sociales
    Rendimiento académico
    ISSN
    1472-8117
    Revisión por pares
    SI
    DOI
    10.1016/j.ijme.2023.100846
    Patrocinador
    Vicerrectorado de Docencia Innovadora y Transformación Digital de la Universidad de Valladolid (Proyecto PID Ref. 051, 2020/2021, Proyecto PID Ref. 151, 2021/2022, y proyecto PID Ref. 043, 2022/2023).
    Version del Editor
    https://www.sciencedirect.com/science/article/pii/S1472811723000848?via%3Dihub
    Propietario de los Derechos
    © 2023 The Authors
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/60402
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    openAccess
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    • DEP21 - Artículos de revista [58]
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    Attribution-NonCommercial-NoDerivatives 4.0 InternacionalLa licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 Internacional

    Universidad de Valladolid

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