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dc.contributor.authorMartín-Herrán, Guiomar
dc.contributor.authorRubio, Santiago J.
dc.date.accessioned2024-10-11T07:36:41Z
dc.date.available2024-10-11T07:36:41Z
dc.date.issued2024
dc.identifier.citationDynamic Games and Applications, 2022, vol. 14, p. 195-222es
dc.identifier.issn2153-0785es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/70751
dc.description.abstractThis paper characterizes an efficiency-inducing policy for a polluting oligopoly when pollution abatement is technologically feasible, and when environmental damage depends on the pollution stock. Using a dynamic policy game between the regulator and the oligopolists, we show that a tax-subsidy scheme can implement the efficient outcome as a regulated market equilibrium. The scheme consists of a tax on production and a subsidy that can either be on abatement efforts or on abatement costs. Both schemes prescribe a different tax rule, but both implement the efficient outcome. If firms act strategically, taking into account the evolution of the pollution stock when they decide on abatement and production, the subsidy reflects the divergence between the social and private valuation of the pollution stock associated with the abatement decision. Consequently, the tax has to correct the two market failures associated with production: the market power of the firms and the negative externality caused by pollution. Using an LQ (differential) policy game, we show that the tax increases with the pollution stock for both schemes, and that the application of a subsidy on abatement costs leads to a laxer tax rule. Interestingly, it also yields a lower fiscal deficit at the steady state. Thus, from a fiscal perspective, the policy recommendation is the application of a subsidy on abatement costs.es
dc.format.mimetypeapplication/pdfes
dc.language.isospaes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleEfficiency-Inducing Policy for Polluting Oligopolistses
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doi10.1007/s13235-023-00534-7es
dc.identifier.publicationfirstpage195es
dc.identifier.publicationissue1es
dc.identifier.publicationlastpage222es
dc.identifier.publicationtitleDynamic Games and Applicationses
dc.identifier.publicationvolume14es
dc.peerreviewedSIes
dc.description.projectEste trabajo ha sido parcialmente financiado por la AEI (Agencia Estatal de Investigación) a través de los proyectos PID2020-112509GB-I00 y TED2021-130390B-I00es
dc.description.projectEste trabajo ha sido parcialmente financiado por la Junta de Castilla y León a trav´s del proyecto VA169P20es
dc.description.projectEste trabajo ha sido parcialmente financiado por la Gneralitat Valenciana a través del proyecto PROMETEO 2019/095es
dc.description.projectEste trabajo ha sido parcialmente financiado por la AEI (Agencia Estatal de Investigación) a través del proyecto PID2019-107895RB-I00es
dc.identifier.essn2153-0793es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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