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dc.contributor.authorEscudero Mancebo, David 
dc.contributor.authorCámara Arenas, Enrique 
dc.contributor.authorTejedor García, Cristian 
dc.contributor.authorGonzález Ferreras, César 
dc.contributor.authorCardeñoso Payo, Valentín 
dc.date.accessioned2017-12-04T18:39:05Z
dc.date.available2017-12-04T18:39:05Z
dc.date.issued2015
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/27533
dc.description.abstractThis paper introduces the architecture and interface of a serious game intended for pronunciation training and assessment for Spanish students of English as second language. Users will confront a challenge consisting in the pronunciation of a minimal-pair word battery. Android ASR and TTS tools will prove useful in discerning three different pronunciation proficiency levels, ranging from basic to native. Results also provide evidence of the weaknesses and limitations of present-day technologies. These must be taken into account when defining game dynamics for pedagogical purposes.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titleImplementation and test of a serious game based on minimal pairs for pronunciation traininges
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.title.eventISCA Workshop on Speech and Language Technology in Education (SLATE)es
dc.description.projectMEC-FEDER Grant TIN2014-59852-R y la Junta de Castilla y León Regional Grant VA145U14es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International


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