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dc.contributor.authorOrtega Arranz, Alejandro 
dc.contributor.authorBote Lorenzo, Miguel Luis 
dc.contributor.authorAsensio Pérez, Juan Ignacio 
dc.contributor.authorMartínez Monés, Alejandra 
dc.contributor.authorGómez Sánchez, Eduardo 
dc.contributor.authorDimitriadis Damoulis, Ioannis 
dc.date.accessioned2019-10-21T08:53:22Z
dc.date.available2019-10-21T08:53:22Z
dc.date.issued2019
dc.identifier.citationComputers & Education, 2019, vol. 142. 14 p.es
dc.identifier.issn0360-1315es
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/38648
dc.descriptionProducción Científicaes
dc.description.abstractDespite the benefits of MOOCs (e.g., open access to education offered by prestigious universities), the low level of student engagement remains as an important issue causing massive dropouts in such courses. The use of reward-based gamification strategies is one approach to promote student engagement and prevent dropout. However, there is a lack of solid empirical studies analyzing the effects of rewards in MOOC environments. This paper reports a between-subjects design study conducted in a MOOC to analyze the effects of badges and redeemable rewards on student retention and engagement. Results show that the implemented reward strategies had not significant effect on student retention and behavioral engagement measured through the number of pageviews, task submissions, and student activity time. However, it was found that learners able to earn badges and redeemable rewards participated more in gamified tasks than those learners in the control group. Additionally, results reveal that the participants in the redeemable reward condition requested and earned earlier the rewards than those participants in the badge condition. The potential implications of these findings in the instructional design of future gamified MOOCs are also discussed.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherElsevieres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.classificationGamificationes
dc.subject.classificationGamificaciónes
dc.subject.classificationMOOC (Massive Open Online Course)es
dc.subject.classificationCEMA (Curso En Línea Masivo y Abierto)es
dc.subject.classificationEngagementes
dc.subject.classificationCompromisoes
dc.subject.classificationRetentiones
dc.subject.classificationRetenciónes
dc.subject.classificationBetween-subjects designes
dc.subject.classificationDiseño entre sujetoses
dc.titleTo reward and beyond: Analyzing the effect of reward-basedstrategies in a MOOCes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2019 Elsevieres
dc.identifier.doi10.1016/j.compedu.2019.103639es
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S0360131519301927es
dc.peerreviewedSIes
dc.description.projectMinisterio de Ciencia, Innovación y Universidades (projects TIN2017-85179-C3-2-R / TIN2014-53199-C3-2-R)es
dc.description.projectJunta de Castilla y León (project VA257P18)es
dc.description.projectEuropean Commission (project 588438-EPP-1-2017-1-EL- EPPKA2-KA)es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/submittedVersiones


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