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Título
Using challenges to enhance a learning game for pronunciation training of English as a second language
Autor
Año del Documento
2020
Editorial
IEEE Xplore
Descripción
Producción Científica
Documento Fuente
IEEE Access, 2020, vol. 8. p. 74250-74266
Resumen
Learning games have a remarkable potential for education. They provide an emergent form of social participation that deserves the assessment of their usefulness and efficiency in learning processes. This study describes a novel learning game for foreign pronunciation training in which players can challenge each other. Native Spanish speakers performed several pronunciation activities during a one-month competition using a mobile application, designed under a minimal pairs approach, to improve their pronunciation of English as a foreign language. This game took place in a competitive scenario in which students had to challenge other participants in order to get high scores and climb up a leaderboard. Results show intense practice supported by a significant number of activities and playing regularity, so the most active and motivated players in the competition achieved significant pronunciation improvement results. The integration of automatic speech recognition (ASR) and text-to-speech (TTS) technology allowed users to improve their pronunciation while being immersed in a highly motivational game.
Materias Unesco
1203.17 Informática
Palabras Clave
English learning
Aprendizaje del inglés
Mobile learning application
Aplicación móvil educativa
Pronunciation
Pronunciación
ISSN
2169-3536
Revisión por pares
SI
Patrocinador
Ministerio de Economía, Industria y Competitividad - Fondo Europeo de Desarrollo Regional (grant TIN2014-59852-R)
Junta de Castilla y Leon (grant VA050G18)
Junta de Castilla y Leon (grant VA050G18)
Version del Editor
Propietario de los Derechos
© 2020 IEEE Xplore
Idioma
eng
Tipo de versión
info:eu-repo/semantics/publishedVersion
Derechos
openAccess
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