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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/59935

    Título
    Impact of an intervention with Wii video games on the autonomy of activities of daily living and psychological–cognitive components in the Institutionalized elderly
    Autor
    Jahouh, Maha
    González Bernal, Jerónimo J.
    González Santos, Josefa
    Fernández Lázaro, DiegoAutoridad UVA
    Soto Cámara, Raúl
    Mielgo Ayuso, Juan FranciscoAutoridad UVA Orcid
    Año del Documento
    2021
    Editorial
    MDPI
    Descripción
    Producción Científica
    Documento Fuente
    International Journal of Environmental Research and Public Health, 2021, Vol. 18, Nº. 4, 1570
    Resumen
    As people age, the risk of disease increases and deterioration becomes more noticeable. These changes can increase the risk of cognitive impairment, with negative consequences for the quality of life and the ability to perform activities of daily living (ADLs) in older people, which translate into greater dependence and loss of wellness. This study aimed to determine the impact and effectiveness of the use of the Wii® game console (Nintendo Company Limited, Kyoto, Japan) on improving performance of basic and instrumental ADLs, as well as its relationship with cognitive impairment levels and mood in institutionalized older people. A longitudinal study was designed, whose study population consisted of people over 75 years of age who lived in a nursing-home or attended a day care center (n = 80; 45 women). Cognitive status was assessed using Lobo’s Mini-Cognitive Examination (MCE) and Global Deterioration Scale (FAST-GDS), while the psychological assessment used the Dementia Apathy Interview and Rating (DAIR), Yesavage scale for Geriatric Depression (EGD-15), and Goldberg Anxiety and Depression Scale (EADG). Differences from T1 to T2 in the control group (control; n = 40; 23 women; 83.25 ± 8.78 years; 76.35 ± 13.54 kg) and in the experimental group (Wii; n = 40; 22 women; 85.05 ± 8.63 years; 74.60 ± 13.01 kg) were evaluated using a paired Student’s t-test or Wilcoxon’s signed rank test, and a two-way repeated measures analysis of variance (ANOVA) test. Differences in Δ (%) and other tests at T1 and T2 were compared using the independent t-test or Mann–Whitney U test, with the treatment category as a fixed factor. The results showed that the Wii® video console had a positive influence for older people, increasing cognitive status and levels of ADLs, and psychological status. In addition, a positive correlation between performance of ADLs and cognitive status was observed, as well as a negative correlation with the psychological status. Through a rehabilitation program with a Wii® game console in the elderly, depression, anxiety and apathy levels were reduced, accompanied by an increase in memory and attention, as well as in performance of basic and instrumental ADLs.
    Materias (normalizadas)
    Memory
    Memoria
    Attention
    Depresión mental
    Depression, Mental
    Anxiety
    Video games
    Videojuegos
    Older people - Care
    Personas de edad - Cuidados
    Spain
    Geriatrics
    Psychology
    Psychiatry
    Materias Unesco
    3201.07 Geriatría
    3211 Psiquiatría
    61 Psicología
    ISSN
    1660-4601
    Revisión por pares
    SI
    DOI
    10.3390/ijerph18041570
    Version del Editor
    https://www.mdpi.com/1660-4601/18/4/1570
    Propietario de los Derechos
    © 2021 The authors
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/59935
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    openAccess
    Aparece en las colecciones
    • DEP05 - Artículos de revista [198]
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