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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/82917

    Título
    Creating Generative Data-driven Aesthetics Based on Brain Waves
    Autor
    Azevedo, Bruno
    Silva, Helder
    Lapenta, Olívia Morgan
    Partesotti, Elena
    Congreso
    International Conference on ArtsIT, Interactivity and Game Creation Search within this conference (Abu Dhabi. 2024)
    Año del Documento
    2026
    Editorial
    Springer
    Descripción Física
    17 p.
    Descripción
    Producción Científica
    Documento Fuente
    Brooks, A.L., Banakou, D., Ceperkovic, S. (eds.). ArtsIT, Interactivity and Game Creation. ArtsIT 2024. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 651, p. 95-111. Springer.
    Abstract
    Contemplative environments can significantly impact our mental health, and recent research highlights their importance for well-being. Guided by the principles and aesthetics of Zen Gardens and Zen Buddhism, the medium-term objective is to create an immersive, therapeutic environment with restorative qualities, utilizing a data-driven generative approach. This paper explores the initial phase of translating brainwave data, specifically electroencephalographic recordings of brainwaves, into dynamic abstract visual patterns. In this process, the data serves as the pigment, while algorithms shape the visual aesthetics. In this first iteration, a dataset related to the research of brain activity in a resting-state experiment was used, and a Fast Fourier Transform was implemented in the Processing programming language to calculate the average amplitude and frequency. The average amplitude was used as input for the Flow Field algorithm, influencing the velocity visualized through dynamic curves with fading trails. By presenting the current work, this article aims to show the transformative potential of generative art in creating abstract immersive environments.
    Materias Unesco
    6203.05 Estética de las Bellas Artes
    3304 Tecnología de Los Ordenadores
    Palabras Clave
    EEG data-driven Visualization
    Computational Aesthetics
    Immersive Environments
    Zen Gardens
    ISBN
    9783031972560
    DOI
    10.1007/978-3-031-97257-7_7
    Patrocinador
    FCT–Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020, DOI10.54499/UIDB/00319/2020
    Version del Editor
    https://link.springer.com/chapter/10.1007/978-3-031-97257-7_7
    Propietario de los Derechos
    © 2026 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/82917
    Tipo de versión
    info:eu-repo/semantics/acceptedVersion
    Derechos
    openAccess
    Aparece en las colecciones
    • DEP17 - Comunicaciones a congresos, conferencias, etc. [1]
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    Creating-Generative-Data-driven-Aesthetics-Based-on-Brain-Waves.pdfEmbargado hasta: 2026-07-10
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    Attribution-NonCommercial-NoDerivatives 4.0 InternacionalLa licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 Internacional

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