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Título
A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies
Otros títulos
ITS 2016
Autor
Congreso
International Conference on Intelligent Tutoring Systems, ITS 2016, (13º. 2016. Zagreb, Croatia).
Año del Documento
2016
Editorial
Springer
Descripción
Producción Científica
Documento Fuente
Ortega-Arranz, A., Muñoz-Cristóbal, J.A., Martínez-Monés, A., Bote-Lorenzo, M.L., Asensio-Pérez, J.I. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies. Proceedings of the 13th International Conference on Intelligent Tutoring Systems, ITS 2016, Zagreb, Croatia, June 2016.
Resumen
Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. To
start addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education
Palabras Clave
Aprendizaje ubicuo
ISBN
9783319395838
Patrocinador
Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2-R)
Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA277U14)
Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA277U14)
Version del Editor
Idioma
eng
Derechos
openAccess
Aparece en las colecciones
Ficheros en el ítem
Tamaño:
3.153Mb
Formato:
Adobe PDF
La licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 International