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dc.contributor.author | Tejedor García, Cristian | |
dc.contributor.author | Cardeñoso Payo, Valentín | |
dc.contributor.author | Cámara Arenas, Enrique | |
dc.contributor.author | González Ferreras, César | |
dc.contributor.author | Escudero Mancebo, David | |
dc.date.accessioned | 2017-12-21T18:46:09Z | |
dc.date.available | 2017-12-21T18:46:09Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | http://uvadoc.uva.es/handle/10324/27847 | |
dc.description.abstract | Computer Assisted Pronunciation Training (CAPT) apps are becoming widespread to aid learning new languages. However, they are still highly criticized for the lack of the unreplaceable need of direct feedback from a human expert. The combination of the right learning methodology with a gamification design strategy can, nevertheless, increase engagement and provide adequate feedback while keeping users active and comfortable. | es |
dc.format.mimetype | application/pdf | es |
dc.language.iso | eng | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.title | Playing around Minimal Pairs to improve pronunciation training | es |
dc.type | info:eu-repo/semantics/conferenceObject | es |
dc.title.event | Workshop on Feedback in Pronunciation Training. IFCASL. | es |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International |
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