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dc.contributor.authorTejedor García, Cristian 
dc.contributor.authorCardeñoso Payo, Valentín 
dc.contributor.authorCámara Arenas, Enrique 
dc.contributor.authorGonzález Ferreras, César 
dc.contributor.authorEscudero Mancebo, David 
dc.date.accessioned2017-12-21T18:46:09Z
dc.date.available2017-12-21T18:46:09Z
dc.date.issued2015
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/27847
dc.description.abstractComputer Assisted Pronunciation Training (CAPT) apps are becoming widespread to aid learning new languages. However, they are still highly criticized for the lack of the unreplaceable need of direct feedback from a human expert. The combination of the right learning methodology with a gamification design strategy can, nevertheless, increase engagement and provide adequate feedback while keeping users active and comfortable.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titlePlaying around Minimal Pairs to improve pronunciation traininges
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.title.eventWorkshop on Feedback in Pronunciation Training. IFCASL.es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International


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