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Título
Reasoning and learning with board game-based learning: A case study
Autor
Año del Documento
2022
Descripción
Producción Científica
Documento Fuente
Pinedo, R., García-Martín, N., Rascón, D., Caballero-San José, C., & Cañas, M. (2022). Reasoning and learning with board game-based learning: A case study. Current Psychology, 41(3), 1603–1617. https://doi.org/10.1007/s12144-021-01744-1
Resumen
Game-based learning (GBL) refers to the use of games to support learning in educational settings or as educational tools. The objective
of this qualitative study is to gain an in-depth knowledge of what GBL means for the educational community of a public school in
Spain and to explore the impactGBLhas on the teaching-learning process. Data were collected through document analysis, observation
during the game sessions (45 students), a focus group (6 teachers), and by in-depth interviews (1 family member, 1 teacher, and 2
students).Data analysis used constant comparison until category saturationwas achieved. The participants conceptualized GBL around
threemain topics: (1) GBL characteristics, (2) participation, and (3) quality learning and reasoning. Thematic coding of their statements
suggested that GBL encourages participation in school; this produces motivation and contributes to educational inclusion. GBL yields
quality learning in both content and curricular competencies and favors the development of the executive functions (EFs), which are the
basis of high-level thinking abilities. Results suggest that GBL is a favorable active methodology for the twenty-first-century school.
The data is discussed in light of child development and learning in an educational context.
Palabras Clave
Game-based learning . Participation . Reasoning . Motivation . Executive functions . Metacognition . Cooperation
Revisión por pares
SI
Idioma
eng
Tipo de versión
info:eu-repo/semantics/publishedVersion
Derechos
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