Total Visits

Views
Gamificar el pensamiento: cómo favorecer la participación y el aprendizaje en educación superior516

File Visits

Downloads
Portada libro 12. pi00385701_cub.pdf171

Select a period of time:

ViewsDownloads

Number of views in the range

Views
Gamificar el pensamiento: cómo favorecer la participación y el aprendizaje en educación superior92

Number of downloads in the range

Downloads
Portada libro 12. pi00385701_cub.pdf27

Views

Views
May 202411
June 20245
July 202419
August 202422
September 202419
October 20249
November 20247
Download CSV file
 
Bar graph
 
Line graph

Number of downloads in the period of time

  • Downloads
  • May 2024
    2
  • June 2024
    4
  • July 2024
    2
  • August 2024
    9
  • September 2024
    6
  • October 2024
    2
  • November 2024
    2
 
Bar graph
 
Line graph

Top country views

Views
United States34
Singapore30
Romania6
Russia4
Argentina4
Mexico3
Spain3
Australia2
Switzerland1
Dominican Republic1

Top countries by downloads

Downloads
United States8
Spain4
Mexico2
Romania1
Dominican Republic1

Top cities views

Views
Singapore26
Ashburn7
Craiova6
Boardman4
Santa Clara3
Jose C. Paz3
Orizaba2
Prineville2
Indianola2
Alcalá de Guadaira1

Top cities by downloads

Downloads
Orizaba2
Craiova1
Ashburn1